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Zombie Hugger
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Devlog
Devlog 6: Changes from Feedback
October 16, 2022
by
toby_c
Devlog 6: Changes From Feedback We went through a testing session recently, I was so thrilled to be able to show my game to a group of other game makers. It was a surprise to see such positive feedbac...
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Devlog 5: UI and Polish
October 09, 2022
by
toby_c
Devlog 5: UI / Polish Welcome to another Devlog 😊. Here we’ll be going over the upgrades to the UI (namely the player health), and the title screen, high scores page, and player death screen. Let...
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Devlog 4: Presentation / Graphics
October 09, 2022
by
toby_c
Devlog 4: Presentation / Graphics Welcome to another devlog 😊. Here I’ll be giving you a leisurely tour of the fabulous sprites that I’ve created to give my game a bit of extra charm and visual...
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Devlog 3: Enemy AI
October 09, 2022
by
toby_c
Devlog 3: Enemy AI A lot has happened since my last devlog! You may have noticed that my environmental sprites have changed - I'll talk about that in a future devlog. In this devlog I'll be going over...
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Game Testing
October 05, 2022
by
toby_c
Link to Feedback Form: https://docs.google.com/forms/d/e/1FAIpQLScHLKrTXa07HjujwK9yM5qbhKoVWAYEmwfX0zvb...
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Devlog 2: Level Blocking and Limited Visuals
September 20, 2022
by
toby_c
A cemetery rises from the dirt! Let's discuss the basic blocking and visual design for the cemetery! (Temporary) Visual Design The sprites are simple and blocky at 16 by 16 pixels, contributing to a c...
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Delog 1: Movement
September 20, 2022
by
toby_c
THE THING, IT MOVES The player movement scripts are hooked up and running, meaning that now we can dodge duck dip dive and... dodge. Wait, no, actually we have a little placeholder professor with 8 wa...
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Game Concept
August 27, 2022
by
toby_c
Overview Working title Zombie Hugger. Concept Statement In Zombie Hugger you lay the undead to rest the only way you know how – by being nice, listening to their stories, holding their hand, and tre...
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